This is my interpretation of the legendary Ritta axe, Escanor's weapon from the anime ‘The Seven Deadly Sins’ (Nanatsu no Taizai). I sought to convey the monumentality and divine power of the weapon, preserving the recognisable features of the original design while adding a little of my own style.
The model was created as part of my practice in high-poly modelling and preparation for creating game-ready assets. In the future, I plan to bake it onto a low-poly mesh and texture it in Substance 3D Painter.
Technical details:
Type: High-poly
Focus: shapes, spike details, and contrasting materials
Mesh: Not optimised, made for further baking of normal maps
Rendering: Cycles
Note:
One of the interesting challenges in modelling was maintaining a balance between the weapon's massiveness and its visual readability. Especially in the central part, where the blades and spikes converge, a clear topology and shape were required.
On the podium