A damaged cryochamber created as part of a larger sci-fi environment project currently in development.
The asset was created entirely by me, from the initial concept to the final textured model, using Blender and Substance Painter. While no dedicated high-poly model was produced, sculpting techniques were used to add surface detail and damage.
The model uses 4K textures and contains fewer than 100,000 triangles, making it suitable for real-time applications and game environments.
Production time: approximately 2 days.
Video render