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Damaged main cryochamber at the facility

A damaged cryochamber created as part of a larger sci-fi environment project currently in development.
The asset was created entirely by me, from the initial concept to the final textured model, using Blender and Substance Painter. While no dedicated high-poly model was produced, sculpting techniques were used to add surface detail and damage.
The model uses 4K textures and contains fewer than 100,000 triangles, making it suitable for real-time applications and game environments.
Production time: approximately 2 days.

Render front

Render front

Video render

Render from top

Render from top

Render technician box

Render technician box

Render ventilation

Render ventilation

Render foldable bridge

Render foldable bridge

Render technical details

Render technical details

Render damage to the casing

Render damage to the casing

Render back

Render back

Random front

Random front

Claymodel front

Claymodel front

Claymodel bottom

Claymodel bottom

Claymodel openned front

Claymodel openned front

Claymodel openned front side

Claymodel openned front side

Wireframe front

Wireframe front

Wireframe side

Wireframe side

Wireframe top

Wireframe top

Wireframe technician box

Wireframe technician box

Wireframe back

Wireframe back

Wireframe front

Wireframe front

Wireframe interior

Wireframe interior

UV

UV